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News
A handheld Xbox? Microsoft’s gaming chief can’t stop thinking about it
A handheld Xbox could be hardware, an app, or both
By
Chris Plante@plante
Mar 25, 2024, 9:00am EDT
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A handheld Xbox? Microsoft’s gaming chief can’t stop thinking about it
Graphic: Chris Plante/Polygon | Source images: Valve Corporation, Microsoft
Chris Plante
co-founded Polygon in 2012 and is now editor-in-chief. He co-hosts The Besties, is a board member of the Frida Cinema, and created NYU’s first games journalism course.
Phil Spencer has tried all of the new PC gaming handhelds: the
筆電收購asus ROG Ally, the Lenovo Legion Go, and the Steam Deck. He’s impressed. But he can’t shake one question. How would he make them more Xbox?
“I want my Lenovo Legion Go to feel like an Xbox,” Spencer told Polygon in an interview during the annual Game Developers Conference. “I brought [the Legion Go] with me to GDC. I’m on the airplane and I have this list of everything that makes it not feel like an Xbox. Forget about the brand. More like: Are all of my games there? Do all my games show up with the save [files] that I want? I’ll tell you one [game] that doesn’t right now — it’s driving me crazy — is Fallout 76. It doesn’t have cross-save.
“I want to be able to boot into the Xbox app in a full screen, but in a compact mode. And all of my social [experience] is there. Like I want it to feel like the dash of my Xbox when I turn on the television. [Except I want it] on those devices.”
According to Spencer, the Xbox hardware team, led by Roanne Sones, is considering “different hardware form factors and things that [they] could go do” as it plans the future of Xbox hardware. “What should we build that will find new players?” Spencer said. “That will allow people to play at times when they couldn’t go play [in the past]?”
In our expansive interview, Spencer described two approaches to making Xbox available on handhelds: the hardware versus the software approach. As he said, he has strong feelings about what a handheld Xbox device should feel like. But he also recognizes — having learned from the console business — that players may choose brands other than Xbox. For those players, Spencer wants to improve the Xbox handheld gaming software experience, too — particularly for people who have devices running Windows, like the Legion Go and the Ally.
Photo: Chris Plante/Polygon
“I like the fact that Valve, Lenovo, and
筆電收購asus went out and innovated in a new form factor. And I will say that when I’m playing on those devices, it almost feels more like a console than a PC — nine times out of 10. The things that usually frustrate me are more Windows-based than device-based. Which is an area I feel some ownership of. Like, I want to be able to log in with a controller. I’ve got my list of things we should go do.”
Spencer has spent his tenure at Microsoft pushing Xbox to be both a console experience and a software experience that follows players wherever they enjoy games. That philosophy expands with his views on handheld gaming.
“From a game creator standpoint,” Spencer said, “I can then go build a single version of my game that spans more hardware and reaches more customers. And I would say for players, it reduces the friction. Like, if I want to go play my console games on the go with a handheld, I don’t want to only be able to buy one brand of handheld. Right? […] I want everything that we’re doing in the hardware space to be great. But if somebody chooses to go play today [somewhere else], I don’t want them to feel like a lesser Xbox [player].”
Over the past seven years, we’ve seen the Xbox development team get creative with its software, moving games to new platforms, building up the Game Pass subscription service, and making games playable on smartphones through streaming. As we wrapped our conversation, Spencer wouldn’t outright announce an official Xbox handheld, but he did say he sees a similar level of creativity coming to hardware that Xbox has brought to software.
“I think it’s important,” said Spencer. “You and I, we’ve been around for a couple of days. Look at the real inflection points in our industry, like look at the Wii. It was hardware innovation that was linked with great software innovation.”
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外媒完整爆料華碩ROG Phone 8系列的外型及規格。(圖/windowsreport)
華碩新一代電競手機ROG Phone 8系列將於明年1月CES亮相,根據官方先前自行曝光的外型圖,已確定這一代的設計語言將會大改,除了注重遊戲效能,相機更是升級重點;外媒windowsreport進一步爆料更詳細的外型以及規格資訊。
外媒曝光了華碩ROG Phone 8系列多張外型圖,顯示總共推出ROG Phone 8以及ROG Phone 8 Pro兩款,整體機身變得更加方正,捨棄以往濃厚的電競風格,顯示不再專攻重度遊戲玩家,而是希望以主流旗艦手機貼近更多消費者。另外,前鏡頭採居中挖孔設計,螢幕維持6.78吋,最高支援165Hz更新率、HDR10和亮度2,500尼特。
華碩ROG Phone 8系列升級相機規格。(圖/windowsreport)
曝光的圖片也揭露華碩ROG Phone 8系列的機背鏡頭模組大變更,改為方形矩陣排列。外媒揭露,ROG Phone 8 Pro配置3鏡頭,主鏡頭為5,000萬畫素,採用Sony IMX890感光元件,以及1,300萬畫素超廣角和3,200萬畫素長焦鏡頭,支援3倍光學變焦,這是ROG Phone首度加入長焦配置。前鏡頭則為3,200萬畫素。
外媒同時釋出幾乎完整的規格表,ROG Phone 8系列採用高通 Snapdragon 8 Gen 3處理器,防水能力將從IP54升級至IP68,其中ROG Phone 8 Pro頂規版更配置24GB記憶體、1TB大容量。可能是因為整體機身的體積縮小、相機模組增大,電池從6,000mAh減至5,500mAh。
華碩ROG Phone 8系列規格表。(圖/windowsreport)
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